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  2.3 设置显示模式   设置显示模式是使用SetDispalyMode函数实现的,函数的定义如下:    object.SetDisplayMode( _     w As Long, _     h As Long, _     bpp As Long, _     ref As Long, _     mode As CONST_DDSDMFLAGS   其中参数w、h分别指定屏幕的宽度和高度,bpp指定屏幕显示的颜色位数,参数ref指定屏幕的刷新频率,设置为0使用显示驱动的缺省刷新频率,mode指定附加的参数。要获得系统支持的显示模式,可以使用DirectDraw对象的GetDisplayModesEnum函数来遍历所有支持的显示模式。   2.4 建立平面对象   一个平面或者说DirectDrawSurface对象是DirectDraw中图形显示和绘制对象。用户可以在DirectDrawSurface上贴位图、绘制图形,还可以直接操作DirectDrawSurface对象使用显存里的内容。利用DirectDraw对象的CreateSurface方法可以建立一个DirectDrawSurface7对象。例如:   Public DDSFrontDesc As DDSURFACEDESC2    With DDSFrontDesc   .lFlags = DDSD_CAPS   .ddsCaps.lCaps=DDSCAPS_PRIMARYSURFACE '    End With   Set DDSFront = DDraw.CreateSurface(DDSFrontDesc)   也可以利用DirectDraw对象的CreateSurfaceFromFile函数或者CreateSurfaceFromResource函数建立一个DirectDrawSurface7对象,同时将图像文件或者资源文件中的图像装入建立的DirectDrawSurface中。如果上面的函数调用成功,函数将返回一个DirectDrawSurface对象。如果在设定DirectDraw对象的协作层时将其设置为全屏幕模式的话,为了改善图像性能,可以设立一个主平面和若干个屏下缓冲平面,首先在屏下平面中生成图像,然后将图像翻转到主平面上,这样可以有效地避免图像闪烁。   下面通过一个具体的范例来对DirectDraw进行说明:这个范例建立一个全屏幕的DirectDraw对象,通过操作主显示平面的显示内存在屏幕上显示火焰字的特效,然后按Enter键可以将DirectDraw平面中的图形保存起来。程序的具体实现如下:   建立一个新的工程文件,点击菜单中的 Project | Reference 选项,打开Object Library 列表窗口,将DirectX 7.0 For Visual Basic Type Library 加入工程文件。将Form1的Name属性改变为MainForm,在MainForm中加入一个PictureBox控件,将其的Visible属性设置为False。然后在MainForm的代码窗口中加入以下代码:   Private Sub Form_KeyPress(KeyAscii As Integer)    Dim sRect As RECT    Dim hdcSrc As Long    If KeyAscii = 27 Then    ExitLoop = True    'End    ElseIf KeyAscii = vbKeyReturn Then   DDSFront.BltToDC Picture1.hDC, sRect, sRect    With Picture1    '获得与主显示平面兼容的图形设备句柄    hdcSrc = DDSFront.GetDC    '保存图像    Set .Picture = SaveTohBmp(hdcSrc, 0, 0, 640, 480)    '释放图形句柄    DDSFront.ReleaseDC hdcSrc    SavePicture Picture1, “c:\a.bmp”    End With    End If   End Sub      Public Sub Form_Paint()    BlitRect.Right = DDSBackDesc.lWidth    BlitRect.Bottom = DDSBackDesc.lHeight    DDSFront.Blt BlitRect, DDSBack, BlitRect, DDBLT_WAIT   End Sub   在工程文件中加入一个Module文件,这个文件中DirectDraw操作做出了定义,在这个Module中加入以下代码:   Option Explicit   Public DX As New DirectX7   Public DDraw As DirectDraw7   Public DDSFront As DirectDrawSurface7   Public DDSFrontDesc As DDSURFACEDESC2   Public DDSBack As DirectDrawSurface7   Public DDSBackDesc As DDSURFACEDESC2   Public Clipper As DirectDrawClipper   Dim Pict() As Byte   Dim AlphaRect As RECT   Dim X As Long, Y As Long   Dim Temp As Long   Dim Index As Long   Dim Index2 As Long   Dim Pos As Long   Dim PosPlus1 As Long   Dim PosPlus2 As Long   Dim PosPlus3 As Long   Public Pal(255) As PALETTEENTRY   Public Palette As DirectDrawPalette   Public BlitRect As RECT   Public FullSize As Boolean   Public ExitLoop As Boolean   Dim Accum As Long   Dim Msg(9) As String   Dim Counter As Long   Dim MsgIndex As Long   Dim bDrawText As Boolean   Dim lastTime As Long   Dim XPos As Long, YPos As Long   Dim wait As Long   Dim Angle As Single   Dim Flag As Boolean   Dim Count As Long   Dim CurModeActiveStatus As Boolean   Dim bRestore As Boolean   Dim Mode As Boolean   Private Sub Main()    InitializeDX   '初始化Picture1以获得DirectDraw界面图像    With MainForm.Picture1 .Width = 640 * Screen.TwipsPerPixelX .Height = 480 * Screen.TwipsPerPixelY    End With   DDSBack.SetForeColor RGB(255, 255, 255)    MainForm.Font.Name = “宋体”    DDSBack.SetFont MainForm.Font   Msg(0) =“一个显示火焰字的演示”   Msg(1) =“演示”   Msg(2) =“利用VB阵列”   Msg(3) =“对显示内存”   Msg(4) =“进行直接存取”   Msg(5) =“{Esc}键退出”    '设置8位的调色板    For Index = 0 To 84    Pal(Index + 1).red = Index * 3 + 3    Pal(Index + 1).green = 0    Pal(Index + 1).blue = 0    Pal(Index + 86).red = 255    Pal(Index + 86).green = Index * 3 + 3    Pal(Index + 86).blue = 0    Pal(Index + 171).red = 255    Pal(Index + 171).green = 255    Pal(Index + 171).blue = Index * 3 + 3    Next   Set Palette = DDraw.CreatePalette(DDPCAPS_8BIT _ Or DDPCAPS_ALLOW256, Pal())    DDSFront.SetPalette Palette   AlphaRect.Right = DDSBackDesc.lWidth - 1   AlphaRect.Bottom=DDSBackDesc.lHeight- 1    DDSBack.Lock AlphaRect, DDSBackDesc, DDLOCK_WAIT, 0        DDSBack.GetLockedArray Pict()    For X = 0 To 639    For Y = 0 To 479    Pict(X, Y) = 0    Next    Next    'Corresponding unlock    DDSBack.Unlock AlphaRect    While Not ExitLoop    Mode = ExModeActive    bRestore = False    Do Until ExModeActive    DoEvents    bRestore = True    Loop    DoEvents    If bRestore Then    bRestore = False    DDraw.RestoreAllSurfaces    End If    DDSBack.Lock AlphaRect, DDSBackDesc, DDLOCK_WAIT, 0    DDSBack.GetLockedArray Pict()    For Y = 0 To 479    Pict(0, Y) = 0    Pict(639, Y) = 0    Next    For X = 0 To 639    Pict(X, 477) = Rnd * 220 + 35    Pict(X, 478) = Rnd * 220 + 35    Pict(X, 479) = Rnd * 220 + 35    Next    Accum = 0    For X = 1 To 638    For Y = 0 To 477    Accum = (Accum + Pict(X, Y + 1) _    + Pict(X, Y + 2) _    + Pict(X + 1, Y + 1) _    + Pict(X - 1, Y + 1)) \ 5    If Accum < 0 Then    Accum = 0    ElseIf Accum > 255 Then    Accum = 255    End If    Pict(X, Y) = Accum    Next    Next    For X = 0 To 639    Pict(X, 0) = 0    Pict(X, 1) = 0    Next    X = Rnd * 639    For Y = 50 To 439    Next    DDSBack.Unlock AlphaRect   If DX.TickCount() - lastTime > wait Then    If Counter = 0 Then    bDrawText = True    Counter = 1    XPos = Rnd * 200    YPos = 300 + Rnd * 140    wait = 400    ElseIf Counter = 1 Then    MsgIndex = MsgIndex + 1    If MsgIndex > 5 Then MsgIndex = 0    bDrawText = False    Counter = 0    wait = 2000    End If    lastTime = DX.TickCount    End If    If bDrawText Then    On Error Resume Next    DDSBack.DrawText XPos, YPos, Msg(MsgIndex), False    On Error GoTo 0    End If    MainForm.Form_Paint    Wend    TerminateDX    End   End Sub   Function ExModeActive() As Boolean    Dim TestCoopRes As Long   TestCoopRes = DDraw.TestCooperativeLevel    Select Case TestCoopRes    Case DDERR_NOEXCLUSIVEMODE    ExModeActive = False    Case DD_OK    ExModeActive = True    End Select   End Function   Public Sub InitializeDX()   MainForm.Left = 0   MainForm.Top = 0   MainForm.Height =640 * Screen.TwipsPerPixelY   MainForm.Width = 480 * Screen.TwipsPerPixelX   MainForm.Show    '建立DirectDraw对象    Set DDraw = DX.DirectDrawCreate(“”)    '设定DirectDraw对象的协作层    DDraw.SetCooperativeLevel MainForm.hWnd, DDSCL_EXCLUSIVE Or DDSCL_FULLSCREEN ' DDSCL_NORMAL    '设定显示模式位640×480×8位颜色    DDraw.SetDisplayMode 640, 480, 8, 0, DDSDM_DEFAULT    '设定DDSFrontDesc为主平面    With DDSFrontDesc   .lFlags = DDSD_CAPS   .ddsCaps.lCaps = DDSCAPS_PRIMARYSURFACE 'Or DDSCAPS_SYSTEMMEMORY    End With    '设定DDSBackDesc为后台缓冲平面    With DDSBackDesc   .ddsCaps.lCaps = DDSCAPS_SYSTEMMEMORY   .lFlags = DDSD_CAPS Or DDSD_WIDTH Or DDSD_HEIGHT   .lWidth = 640   .lHeight = 480    End With    '建立平面    Set DDSFront = DDraw.CreateSurface(DDSFrontDesc)    Set DDSBack = DDraw.CreateSurface(DDSBackDesc)    Set Clipper = DDraw.CreateClipper(0)    Clipper.SetHWnd MainForm.hWnd    DDSFront.SetClipper Clipper    DDSBack.SetClipper Clipper    DoEvents    Exit Sub   ERRoUT:    If Not (DDraw Is Nothing) Then    DDraw.RestoreDisplayMode    DDraw.SetCooperativeLevel MainForm.hWnd, DDSCL_NORMAL    DoEvents    End If    MsgBox “无法对DirectDraw进行初始化 ”+Chr(13)+“也许你的显示卡不支持 640×480×8 显示模式 ”    End   End Sub   Public Sub TerminateDX()    '子程序TerminateDX回复原来的显示模式并且释放所有的DirectDraw有关对象    DDraw.RestoreDisplayMode    DDraw.SetCooperativeLevel MainForm.hWnd, DDSCL_NORMAL    DoEvents    Set Clipper = Nothing    Set DDSBack = Nothing    Set DDSFront = Nothing    Set DDraw = Nothing    Set DX = Nothing   End Sub   在工程文件中再加入一个Module,这个Module主要定义与图像保存相关的操作,在建立的Module中加入以下代码:    Option Explicit   Option Base 0   Private Type PALETTEENTRY    peRed As Byte    peGreen As Byte    peBlue As Byte    peFlags As Byte   End Type      Private Type LOGPALETTE    palVersion As Integer    palNumEntries As Integer    palPalEntry(255) As PALETTEENTRY    End Type      Private Type GUID    Data1 As Long    Data2 As Integer    Data3 As Integer    Data4(7) As Byte   End Type   Private Const RASTERCAPS As Long = 38   Private Const RC_PALETTE As Long = &H100   Private Const SIZEPALETTE As Long = 104   Private Declare Function CreateCompatibleDC Lib “GDI32” (ByVal hDC As Long) As Long   Private Declare Function CreateCompatibleBitmap Lib “GDI32” (ByVal hDC As Long, ByVal nWidth As Long, ByVal nHeight As Long) As Long   Private Declare Function GetDeviceCaps Lib “GDI32” (ByVal hDC As Long, ByVal iCapabilitiy As Long) As Long   Private Declare Function GetSystemPaletteEntries Lib “GDI32” (ByVal hDC As Long, ByVal wStartIndex As Long, ByVal wNumEntries As Long, lpPaletteEntries As PALETTEENTRY) As Long   Private Declare Function CreatePalette Lib “GDI32”(lpLogPalette As LOGPALETTE) As Long   Private Declare Function SelectObject Lib “GDI32”(ByVal hDC As Long, ByVal hObject As Long) As Long   Private Declare Function BitBlt Lib “GDI32”(ByVal hDCDest As Long, ByVal XDest As Long, ByVal YDest As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hdcSrc As Long, ByVal XSrc As Long, ByVal YSrc As Long, ByVal dwRop As Long) As Long   Private Declare Function DeleteDC Lib “GDI32”(ByVal hDC As Long) As Long   Private Declare Function GetForegroundWindow Lib “USER32” () As Long   Private Declare Function SelectPalette Lib “GDI32”(ByVal hDC As Long, ByVal hPalette As Long, ByVal bForceBackground As Long) As Long   Private Declare Function RealizePalette Lib “GDI32” (ByVal hDC As Long) As Long   Private Declare Function GetWindowDC Lib “USER32” (ByVal hWnd As Long) As Long   Private Declare Function GetDC Lib “USER32"(ByVal hWnd As Long) As Long   Private Declare Function GetWindowRect Lib “USER32”(ByVal hWnd As Long, lpRect As RECT) As Long   Private Declare Function ReleaseDC Lib “USER32”(ByVal hWnd As Long, ByVal hDC As Long) As Long   Private Declare Function GetDesktopWindow Lib “{USER32"() As Long      Private Type PicBmp    Size As Long    Type As Long    hBmp As Long    hPal As Long    Reserved As Long   End Type   Private Declare Function OleCreatePictureIndirect Lib “olepro32.dll” (PicDesc As PicBmp, RefIID As GUID, ByVal fPictureOwnsHandle As Long, IPic As IPicture) As Long      Public Function SaveTohBmp(ByVal hdcSrc As Long, ByVal LeftSrc As Long, _    ByVal TopSrc As Long, ByVal WidthSrc As Long, ByVal HeightSrc As Long) As Picture    Dim hDCMemory As Long    Dim hBmp As Long    Dim hBmpPrev As Long    Dim r As Long    Dim hPal As Long    Dim hPalPrev As Long    Dim RasterCapsScrn As Long    Dim HasPaletteScrn As Long    Dim PaletteSizeScrn As Long    Dim LogPal As LOOGPALETTE    '建立一个内存图形设备句柄   hDCMemory=CreateCompatibleDC(hdcSrc)   '建立一个bitmap并保存到hDCMemory中   hBmp = CreateCompatibleBitmap(hdcSrc, WidthSrc, HeightSrc)    hBmpPrev = SelectObject(hDCMemory, hBmp)    RasterCapsScrn = GetDeviceCaps(hdcSrc, RASTE图CAPS) 'rRaste    HasPaletteScrn = RasterCapsScrn And RC_PALtTTEic1 ' Palette    PaletteSizeScrn = GetDeviceCaps(hdcSrc, SIZEPALETTE) ' Size of    If HasPaletteScrn And (PaletteSizeScrn = 256) Then    '建立系统调色板的拷贝    LogPal.palVersion = &H300    LogPal.palNumEntries = 256    r = GetSystemPaletteEntries(hdcSrc, 0, 256, LogPal.palPalEntry(0))    hPal = CreatePalette(LogPal)    hPalPrev = SelectPalette(hDCMemory, hPal, 0)    r = RealizePalette(hDCMemory)    End If    '将屏幕图形拷贝到内存图形设备句柄中    r = BitBlt(hDCMemory, 0, 0, WidthSrc, HeightSrc, hdcSrc, LeftSrc, TopSrc, vbSrcCopy)    hBmp = SelectObject(hDCMemory, hBmpPrev)    If HasPaletteScrn And (PaletteSizeScrn = 256) Then    hPal = SelectPalette(hDCMemory, hPalPrev, 0)    End If   '释放图形设备句柄    r = DeleteDC(hDCMemory)    Debug.Print r    '调用CreateBitmapPicture函数从指定的bitmap对象和调色板中建立一个picture对象    Set SaveTohBmp = CreateBitmapPicture(hBmp, hPal)   End Function   Public Function CreateBitmapPicture(ByVal hBmp As Long, ByVal hPal As Long) As Picture    Dim r As Long    Dim Pic As PicBmp    Dim IPic As IPicture    Dim IID_IDispatch As GUID    '填充IDispatch界面    With IID_IDispatch    .Data1 = &H20400    .Data4(0) = &HC0    .Data4(7) = &H46    End With    '填充Pic结构    With Pic    .Size = Len(Pic) ' Length of structure.    .Type = vbPicTypeBitmap ' Type of Picture (bitmap).    .hBmp = hBmp ' Handle to bitmap.    .hPal = hPal ' Handle to palette (may be null).    End With    '建立Picture对象    r = OleCreatePictureIndirect(Pic, IID_IDispatch, 1, IPic)    '返回Picture对象    Set CreateBitmapPicture = IPic   End Function   运行程序,在屏幕上会出现一些火焰字的特效,按Enter键可以将屏幕保存到“c:\a.bmp”中,按Esc键退出程序回到Windows。   在上面的程序中,程序首先建立一个DirectDraw对象,然后设置该对象的协作层为全屏协作模式,接下来设置显示模式为640×480×8位颜色,建立一个前台DirectDrawSurface对象和一个后台缓冲DirectDrawSurface对象,建立和设置DirectDrawClipper对象。   在主程序段中,程序首先对前台绘图平面的调色板(DirectDrawPalette   )对象进行操作以改变显示的文字的颜色,然后对后台缓冲绘图平面进行字节操作,以产生文字弥散的效果,然后再将后台缓冲绘图平面翻转到前台。当用户按下Enter键之后,程序获得与前台绘图平面相兼容的图形设备句柄,然后再调用Windows API函数将绘图平面内存中的内容保存到Windows位图文件中。   上面粗略地介绍了DirectX7 SDK的新特性以及初步的DirectDraw编程,希望对大家能有所帮助。以上的程序在Windows98、VB6.0下运行通过。 |